Of course, here I am simplifying the thousands of exchanges we needed to get to the current result, but no one wanted to set boundaries or say we shouldn’t do this or that, that was impossible, out of reach. “It seemed ambitious to us, but it was doable. We liked them very much and they seemed to us to be a solid basis for the characters, a goal that can no longer be achieved in a cinematic setting, but in a game environment created in real time. We took the beautiful pre-made Diablo III as a viewer model. The realism that was important to us was more the material and the look of the characters. We didn’t want the characters to look generically or procedurally created because of these tools. without having a “realistic” point of view that doesn’t correspond to the literal aspect that seems inseparable to us from Blizzard games. We wanted to stay on the cutting edge of technology. Over time, our ambitions for what seemed possible to us have evolved into what you can see today. “When I think back to the early days of development, our ultimate goal was to make the characters in Diablo IV look as artistic and literal as possible, using the latest tools and technology available. “When it comes to character graphic design, I can tell you that development has gotten even more epic, so stop by! First of all, I would like to congratulate our great teams: character graphic design, but also engineering, animation, lighting and technology, because without them none of this would be possible! ”Said John Mueller, technical director of Diablo IV. For monsters we had to create new enemies while updating the myriad atrocities already in the previous opus and taking full advantage of the new operations and technologies available to us, ”wrote Luis Barriga, director of Diablo IV. Your barbarian will be different from the others without losing his class identity. Diablo IV It offers players more customization options than any other game in the franchise, which makes this task even more difficult. The look and feel of the first shows has always been one of the secret parts of the saga, each of which is instantly recognizable due to the strong and unique character of its kind. “(…) just as important is the graphic design of the characters: In fact, there are two basic elements of Diablo, namely classes and monsters. The quarterly report focuses on the graphic design of characters: heroes, allies and monsters. Development is in full swing, but we don’t know when it will be released yet. On its official page, Blizzard has new information about Diablo IV.
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